"Reparent Bone" tool is missing in Skinning Editor

Apologies, first time posting so please let me know if this is the wrong place.

I’m using the new 2D rigging features in Unity 2019.2.1f1 and so far it’s pretty great, the main thing I’m really missing is the ability to reparenting bones in the Skinning Editor.
I believe it used to be in the 2018 version but for some reason it’s now gone.

Is there a different way to reparent bones that I’m not aware of, or is the Unity 2019 version just missing this feature?

There should be a “Visibility” button on the top bar of the skinning editor which opens a hierarchy window for bones and sprites. You can try reparenting the bones from there

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Amazing, thanks so much!

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that was a hidden easter egg

thanks alot really helped

Thanks!!

This functionality is documented here…but it seems like it should be more prominent.

https://docs.unity3d.com/Packages/com.unity.2d.animation@5.0/manual/SpriteVis.html

Thanks!