Repeating Shadows on buildings

Hey guys, so in the game I’m working on, I have a bunch of buildings next to eachother, but there is an issue where the light on the building goes from light to dark and then the next building repeats this pattern. It looks very wrong.

http://i.imgur.com/QECmvKb.jpg

Any ideas on why this is happening? I only have one directional light with No Shadows.

This is how it’s going to look with no real-time shadows and no baked lightmaps when using a directional light. Your directional light applies lighting to everything in the scene evenly, and each building is picking up the light.

You could bake the lightmap or add point lights on the street lights. When you bake you can also define the ‘Sky Light Intensity’, which will allow the Skybox to apply lighting to the scene. Either way, you’re going to need to enable shadows on your light. Select the light and chose one of the options under ‘Shadow Type’.