repeating textures in unity3d?

my first time working with the 3d side of unity, and im a bit confused already. I decided to test by making a simple room with brick textures, but as you can see:


It’s not quite right. It’s too big and too stretched. How do i make it repeat rather than stretch, and also change the size of it so its not so massive?

bump

There are many ways to avoid this.

You build everything in 1x1 size prefabs.
You change the uv tiling in your materials.
You build your rooms in a 3d program where you can adjust the uv layout. Blender is free. Houdini is the most versatile for games imho but has a steep learning curve at the start. Then there are the oldschool programs like maya, 3dsmax etc…
Without having tried probuilder package I’m sure it has that ability too for really simple stuff like what you’re doing.

i understood none of that haha

https://www.youtube.com/watch?v=YtzIXCKr8Wo

ah i see, thanks this might be helpful in creating this stuff, im used to the 2d way. Still don’t know about repeating textures though, theres so many options that i dont know where to even start looking