We’re building a VR game in Unity 2021.3.16f1, targeting OpenXR plugin
When we run the OpenXR build via Oculus/Meta Quest (running on Windows, playing on Meta Quest 2 via link cable) our player log is filled with “[XR] SetOutput Failed” errors.
When we run the same build via SteamVR (still playing on Quest 2 via link cable, just with SteamVR as OpenXR runtime) we don’t get those errors.
I’ve not been able to find anything else regarding this error online, and the player log doesn’t seem to have any other useful output around it that I can see. The game still seems to be fully playable, and not noticed any directly related OpenXR issues, however we are getting occasional unexplained crashes and wondering if this is the cause.
Attached log of the relevant output.
Has anyone else seen this or might be able to assist in any way?
8719722–1178988–log.txt (34.8 KB)