Good morning,
I’m using Revit to generate geometry for realtime visualization in the Oculus. I’d like to be able to quickly replace the materials from Revit/Max with Substance Materials in Unity but the Revit geometry is fragmented so that the building’s facade might be broken into 20 different pieces- a pain to manually change each.
What I’m looking for is a way to select a material in the editor or browser and replace it everywhere with a substance material. For example, I may have a basic brick material/texture from Revit, “brick_old1” and I want to change it everywhere to be a substance material I select, “kickass_pbr_brick_9000”, how can I do that quickly?
For bonus points, I would love to be able to script a simple table that automatically replaces all the materials when the imported .fbx from revit is reloaded into Unity. Such a table would have a column of material names to look for (ie prj_brick, prj_stucco, prj_gypsum) next to a column of materials to always replace those materials with (ie pbr_brick, pbr_stucco, pbr_gypsum). This would mimic a key ability of Lumion, an alternate 3d engine for visualization, and be very valuable to people in my field.
Thank you!