replace gameobject after destroy,Replace Gameobject after destroying

Hi there,

My game is a car that runs into snowflakes (similar idea to fuel canisters) so i go through one it resets the cold value to 1 then destroys the gameobject. However i would like to respawn the snowflake again after a time delay incase the car crashes and has to respawn.

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class AddColdL2 : MonoBehaviour
{

    public VanController vanController;

    private void OnTriggerEnter2D(Collider2D collision)
    {
        vanController.cold = 1;
        
        Destroy(gameObject);

    }

}

How could i go about doing this?,

Hey, this is one way you can go about it for the delay you can use StartCoroutine and IEnumerator. Basically the StartCorotuine will call a function that is an IEnumerator function that allows you to use this yield return new WaitForSeconds(the time you want to take before snowflake returns) Here is an easy example I created of how coroutine works.160939-coroutine.png

For the respawning maybe try and follow this link and see if that helps?
link: Help Me with simple respawn script please (c#) - Questions & Answers - Unity Discussions
I hope I was helpful.