Replace multiple materials, because they are the same

Hello,

I’m a really beginner. I would like to use Unity for animation, not for game development.
I have 4 groups, each group has 6 characters. The six characters are looking the same, except the clothing. So the body has same materials for skins, for eyes, etc. But multiple materials were created on Import. I would like to use only ONE material for Eyes, ONE material for Skins etc… How to do it in editor? Can it be done without coding? Just like a Replace or I don’t know… I’m googling around for hours now, and I was not able to find anything.
For example, in some programs when I delete 10 materials only different in naming, the program asks: Which other Material would I like to use instead? And I select that one material, and it does it…

I don’t know how to say it other way… Supplant, Supersede…

Thank you in advance!

You can largely only do one or a few things at a time in the Editor itself, as you might infer by using it.

Unity makes it very easy to create custom editors that can vastly expand this capability to do pretty much anything.

Look up Unity editor tutorials… there are tons and tons of good ones out there.

You can just use a material you created and drag it onto the material slot of each object.

Yes, I know, but that would be very repetative, and I would make mistakes for sure.

I don’t understand what you suggesting…

Then I recommend you look into …

It wouldn’t take that long as you are systematic about it, certainly far less than the hours you say you have been searching about it.

4 groups of 6 characters is only 24. You mentioned 10 materials, so I will guess at that you have 10 different on a character. Even doing individually, that is 240 materials, 5 seconds should easily cover each change, so 20 minutes. But to make it even faster, you should be able to select all items that will have the same material and then apply the material to all of them in one go (I would suggest backing up your project before doing this, Unity can be occasionally glitchy when applying something to many items at the same time).