replace object on inpact?

like when you drop a stone on a glass floor it breaks, i kinda want to input it in my game

explain if you dont get it: when you have a stone (no tag, with trigger) you put a rigid body cube above it (float tag) you drop the cube on the stone when it hits the trigger it replaces the rock with a broken rock.

Hi and good day, you already has the answer to your question, the way to do that is using a function to replace the first object for another one at collision, times up, dead… any behavior, pick one; So, the things you need to take care it’s the pivot of the main object and where the replacement will appears, you can use a pooling system to do that, with this even you can make a random selection (speaking about FXs), cheers.