If i have a cube in my scene with script,rigidbody and animation. If I can replace this cube without removing the attaching files will be good feature.
Hi there! What exactly are you wanting to replace and what are you wanting to retain? Could you give an example please?
OK. If you have a cube with animation go up and down. Now if i want to replace this cube with another object “sphere or Capsule” and keep the animation as it with the new object.
Thanks for clarifying! It sounds like this isn’t actually a beta issue, but you should be able to accomplish what you want by either a) swapping out the Mesh field on your MeshFilter component or b) using a prefab and the standard workflows for propagating changes to prefab instances.