Let me start with a disclaimer, Im coming at Unity from the Animator/Artist perspective. This question is actually about laying out assets in the scene view but it ties in with a work flow I commonly use in AE so I thought I would ask it here.
Is there a way to place a prefab in the scene and then replace that instance of that prefab with another prefab. I know I can do this through code, but I am wondering if it is possible just while setting up a scene. For example, I drag a prefab called “tree1” into the scene, slide it around, then realize I should have put “tree2” out there. can I select the currently place tree1 and tell that instance to use a different prefab?
In AE its select the item in the scene, hold down option and drag the replacement on the original.
In PS its right click on the object in the layer view and select “Replace Contents”.
is there an equivalent work flow tool in unity?
thanks