Hello,
I m doing some compute shaders that using Texture2D and RWTexture2D that are iterate by a csharp script that alternate a SetTexture and a Dispatch each frame on a set of two texture or more…
This works pretty well for making comprotement that’s increment theirself, but I a get the problem when a want to pass value highter than 1. in the texture.
That why I try to pass to proper buffer, but after searching I while I still don’t get how to set a texture like buffer for them.
I ask hear,if someone know how to simply do that.