Replace Tilemaps with new image?

Hey guys, this is my first thread ever so idk if I should post this question here…
I have this level made with tilemaps but the tileset I used was just meant to be a placeholder:

I was wondering if it’s possible to replace the tileset with another image without having to re-do the whole map?

PS: sorry if my english isn’t very good

There are a couple of ways you could do this:

  • Locate all the Tile assets used in your project folder. Swap the Sprites used in each Tile asset with the ones that you want. The Tilemap will update itself when the Sprites change in the Tile asset.
  • Create new Tiles with your new Sprites. Using a script, change each Tile asset used in the Tilemap using Tilemap.SwapTile with the Tile asset you want to switch to. See https://docs.unity3d.com/ScriptReference/Tilemaps.Tilemap.SwapTile.html .
1 Like

@IliaMF

What ChuanXin said already… Or if you are going to stick with same tile graphics size, can’t you simply edit your tile graphics and save those over your current versions in Project? That way you don’t have to do anything else, only reskin current tiles.