Hey guys, this is my first thread ever so idk if I should post this question here…
I have this level made with tilemaps but the tileset I used was just meant to be a placeholder:
Locate all the Tile assets used in your project folder. Swap the Sprites used in each Tile asset with the ones that you want. The Tilemap will update itself when the Sprites change in the Tile asset.
What ChuanXin said already… Or if you are going to stick with same tile graphics size, can’t you simply edit your tile graphics and save those over your current versions in Project? That way you don’t have to do anything else, only reskin current tiles.