Replace vive controller models with own models but positioning ruined with trackedObject script

I replaced the vive controller models with my own custom models using this tutorial: Getting Started with SteamVR and Unity 5.6 [Updated] - Unity3D.College, and I positioned the custom models like it says. When I press play, they work nicely.

But when I added the SteamVR_trackedObject script (for input tracking), in live mode, the positioning of the custom models are not in the same position as it was when I originally set it before I added the script.

Is there a way to fix this? Or is there something I’m missing to get the positioning correct? Does the ‘origin’ transform option in the trackedObject script have anything to do with it?

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Ok nevermind, I figured out that I’ve put the script in the wrong object. Input tracking script should be on the controller not the custom model.