I replaced the vive controller models with my own custom models using this tutorial: Getting Started with SteamVR and Unity 5.6 [Updated] - Unity3D.College, and I positioned the custom models like it says. When I press play, they work nicely.
But when I added the SteamVR_trackedObject script (for input tracking), in live mode, the positioning of the custom models are not in the same position as it was when I originally set it before I added the script.
Is there a way to fix this? Or is there something I’m missing to get the positioning correct? Does the ‘origin’ transform option in the trackedObject script have anything to do with it?