Replacement shaders and Keywords based shader program variants support

A question for the Unity Engine Shader Guru’s.

Should keywords set in a Material such as myMaterial.EnableKeyword(“AMAZEBALLS_KEYWORD”)
work for both the main shader and the replaced one if it exists in both or at least the replaced version as a shader program variant?

Cheers
BRN

Took a gamble and tested it out. Works like a charm.
Nice work unity.