I’ve been tangling with Unet the last few weeks. I’ve created my own little lobby system fit for this game, which so far works pretty well. Now I’ve got an issue I can’t seem to fix on my own… the following code returns a null reference exception while I think it should work.
It spawns the prefab like it should and the entire command works pretty well except for the ReplacePlayerForConnection part. Anyone any ideas?
[Command]
void CmdSpawnPlayer(int slot, NetworkIdentity nIdentity)
{
NetworkManagerExtension manager = FindObjectOfType<NetworkManagerExtension>();
GameObject player = (GameObject)Instantiate(manager.spawnPrefabs[slot], manager.spawnPrefabs[slot].transform.position, manager.spawnPrefabs[slot].transform.rotation);
player.name = manager.spawnPrefabs[slot].name;
NetworkServer.Spawn(player);
NetworkServer.ReplacePlayerForConnection(nid.connectionToServer, player, nid.playerControllerId);
}