Hi, I am new to Unity and a beginner in coding as well.
I searched and found some examples on this forum but could not figure it out yet, so here is what I am trying to accomplish:
I have created 2 unwrapped but untextured models in XSI and exported them to fbx files with the result:
assets/cube and its mesh under assets/cube/cubemesh
assets/sphere and its mesh under assets/sphere/spheremesh
Next I place the cube in the world and attach a script to it that replaces the cube by the sphere.
I found this on the forum:
var meshFilter : MeshFilter = gameObject.GetComponent(MeshFilter);
if (meshFilter)
{
meshFilter.mesh = newmesh;
}
If I understand this right, meshFilter.mesh contains the cube’s cubemesh and replaces it by newmesh. But since newmesh means nothing I get a script error.
So I need to know how to tell newmesh is the sphere’s spheremesh?
I suppose I can create the sphere model in my scene and tell the script to grab its mesh and use it on my cube, but I asume there is a way to take it straight from my project assets without the need of creating a hidden sphere somewhere in my scene?
Thanks.