Hello all!
I have a Save Game logbook that records some notes on each save slot. On my Load game logbook, I want it to mirror the text that’s on the Save Game logbook.
I have a huge “SaveGameText” gameObject that has all the text that I need mirrored on the Load Game window. The SaveGameText object has a ton of children too. I pretty much want something like.
public GameObject SaveGameText;
public GameObject LoadGameText;
LoadGameText = SaveGameText;
I tried that and didn’t have any luck.
The SaveGameText changes each time a player makes a save. So it’s different every time (hence why I want the LoadGameText to dynamically sync with the SaveGameText).
What would I need to do to accomplish my goal?
Thank you for your time!