Replacing a mesh in a scene with an updated version.

Hi all,

Is there a quick and easy way to use an updated mesh to replace one in a scene? I have a mesh with numerous animations and scripts attached, but want to replace it with a new one for which I have made adjustments to the vertices and normals.

OK fixed it myself, very simple.

Imported new mesh into Project (drag’n drop from Windows Explorer) Select GameObject in Hierarchy, open Inspector to the Mesh Filter component, click on the circle and dot next to the named mesh and replace it with the new one previously imported into the Project.

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