I’ve replaced built-in shader for the Billboard grass “Hidden/TerrainEngine/Details/BillboardWavingDoublePass” by naming my shader the same way. Everything works fine inside Unity. When I do a build, however, it does not work. I use custom shaders for everything because of my own lighting model. I have hard time replacing built in grass billboard shader, and desperately need help.
Also my shader is based on the built-in shader and works fine inside unity, when I hit Play.