I have a first person game that has three cameras, a main camera and a first person camera that only renders the hands / weapon, and a final camera that doesn’t render anything per se, but has a post processing layer that renders most effects.
I say most since there are a few post processing effects that won’t apply to both rendering cameras, so I also have to have a few effects on the individual cameras.
In other words, I have 3 post processing layers, and essentially 3 cameras. All to just render a first person layer on top of the base layer. There has to be a better solution.
Is it possible to render the first person camera, without PP effects, to a render texture and retain the depth and such, and then render the main camera, blit the first person render texture, and then run all of the post processing?