Okay, so i have a character editor with a character GameObject composed of the different parts(head, top, bottom, shoes, etc.)
I want to replace the bottom mesh with a clothing mesh with a script and i want it to retain the animator and the skinning, but i don’t know how
Sorry, i’m new to unity, i have experience with C# but i’m completely new to the engine
Have a look at the Mesh class.
–Eric
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