Hello,
I was wondering if it is possible to change an image (in editor) but maintain all the references pointing to that image.
Now when I get a corrected version of an image from our graphical designer, the replacement process is like this:
- Drag the new image into the editor.
Unfortunately a new instance is
created this way and not replacing
the old one
- Delete old one, rename
new instance to old name - Drag
replaced image into every component
that references that image
Are there any simple, replace solution?
Thanks in advance ![]()
Thanks for the answer. Yeah, I realised that too (after a while), if I overwrite the image in the file manager then the replace occurs in unity and the references are fine. Although you don't need to close Unity for that ;)
– Rav3nThanks, that helped!
– RenjilityJust use a version control system. There are free ones available too like github or bitbucket. That way the artist can just retouch the PSD or PNG in the unity project, and when you pull the changes, you get the updated file. No hassle. No manual copying and renaming
– NoseKillsThanks Chris_Dlala, that works. If you are using the sprite packer (I do in a 2D game), I think you should remember to repack the sprites for the change to be effective.
– Emmanuel_CharonThanks !! It works
– astechnolabs