What’s your take on replay value? How would you rate a game’s replay value by its game design characteristics? I am curious to create a mathematical model to quantify how certain game design elements can give games more replay value.
To do this, I’ve created a questionnaire for people to fill out. Can you game designers and gamers out there help reach my project’s goals by filling this out? Exploring Replay Value in Games
To explain why I’m doing this, I am a 3rd year student attending a course in Creative Computing, and for my final year project, I want to explore how procedural content generation can increase replay value in games, but to do this, I need to quantify replay value first, with a grounded theory! Which means opinions straight from the gamers and game makers themselves.
Any of your opinions and thoughts are welcomed. It will do my project a great favour to fill out this questionnaire!
Its always on top of my mind, I’m a LEAN/Six sigma practitioner in my day job :). I know just enough about VOC to be dangerous. And to tell you its worth tracking down a statistician who is an expert on this sort of thing. Proper survey design can double the value of the data you get out of it.
I started to fill it out, then stopped. “Two different reasons can’t have the same rank”… and it’s going to make me manually enforce that myself, and the instructions above the question don’t tell you in advance that answers must be unique.
The questions and answers could also use some work. What does “a few hours a day” mean and how do I compare that to “occasionally”? How does “a few” compare to “several”? You’re asking for objective data using subjective (or vague) words, which makes it very hard for an engineering-minded guy like me to answer them.
Also, I want an answer that’s somewhere between “a few hours a day” and “occasionally”, but that comes back to the wording being subjective - maybe to you “occasionally” means what I want to say.
Also, sometimes your answers don’t seem to go together - for instance, the question about how people behave has one answer that boils down to “it depends”, and thus isn’t even actually an answer. (Perhaps you’re trying to get two different bits of information - how people behave, and factors which determine that behavior - out of the same question?)
I’m not having a whinge, here. I say this in genuine hope that it helps! Survey writing is hard, and it’s hard to improve anything without people giving honest feedback.
In my case I don’t want replay value because I don’t have time to actually play a game more than once. With things like steam, there’s an endless back catalogue. If I had to talk about replay value, it’d need to be multiplayer.
… uh… i cant just put one game as most often played
like i guess itd be call of duty, years ago… but i dont think that really exemplifies replayablity
MOBAs SUCK BAD!!! … i LOATHE them… lol idk… theyre too popular for how much i hated playing it…
a couple 2
few 3-5 always thought of it as three 3 … not sure why exactly
several 5-12 … always thought of it as seven 7
handful … only used with things that fit in your hand…
but yeah thats just me i guess?.. i thought it was that way for everyone lol