ReplayKit build error on iOS platform

I have already added ReplayKit framework.
But ReplayKit build error like below:

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OBJC_CLASS$_ADJEvent”, referenced from:

objc-class-ref in AdjustUnity.o

OBJC_CLASS$_Adjust”, referenced from:

objc-class-ref in AdjustUnity.o

(maybe you meant: OBJC_CLASS$_AdjustUnity)

OBJC_CLASS$_ADJConfig”, referenced from:

objc-class-ref in AdjustUnity.o

OBJC_CLASS$_LogNCrashPlugin”, referenced from:

objc-class-ref in LogNCrashWrapper.o

“_replayKitDiscardRecording”, referenced from:

_UnityReplayKit_Discard_m1769893629 in Bulk_Assembly-CSharp_39.o

_UnityReplayKit_replayKitDiscardRecording_m4256313677 in Bulk_Assembly-CSharp_39.o

(maybe you meant: _UnityReplayKit_replayKitDiscardRecording_m4256313677)

OBJC_CLASS$_AppsFlyerTracker”, referenced from:

objc-class-ref in COFPlugin.o

“_isReplayKitAvailable”, referenced from:

_UnityReplayKit_Awake_m4043301284 in Bulk_Assembly-CSharp_39.o

_UnityReplayKit_isReplayKitAvailable_m130328667 in Bulk_Assembly-CSharp_39.o

(maybe you meant: _UnityReplayKit_isReplayKitAvailable_m130328667)

“_replayKitStopRecording”, referenced from:

_UnityReplayKit_StopRecording_m2326603694 in Bulk_Assembly-CSharp_39.o

_UnityReplayKit_replayKitStopRecording_m914174755 in Bulk_Assembly-CSharp_39.o

_UnityReplayKit_StopRecordingAndShowPreview_m2852702146 in Bulk_Assembly-CSharp_39.o

(maybe you meant: _UnityReplayKit_replayKitStopRecording_m914174755)

“_replayKitSetUseMicrophone”, referenced from:

_UnityReplayKit_set_UseMicrophone_m3598793866 in Bulk_Assembly-CSharp_39.o

_UnityReplayKit_replayKitSetUseMicrophone_m1589042656 in Bulk_Assembly-CSharp_39.o

_UnityReplayKit_Awake_m4043301284 in Bulk_Assembly-CSharp_39.o

(maybe you meant: _UnityReplayKit_replayKitSetUseMicrophone_m1589042656)

“_replayKitStartRecording”, referenced from:

_UnityReplayKit_StartRecording_m3758249554 in Bulk_Assembly-CSharp_39.o

_UnityReplayKit_replayKitStartRecording_m3410333748 in Bulk_Assembly-CSharp_39.o

(maybe you meant: _UnityReplayKit_replayKitStartRecording_m3410333748)

“_replayKitSetWidgetPositionAndSize”, referenced from:

_UnityReplayKit_UpdateWidgetPositionAndSize_m3806269249 in Bulk_Assembly-CSharp_39.o

_UnityReplayKit_replayKitSetWidgetPositionAndSize_m2062800082 in Bulk_Assembly-CSharp_39.o

(maybe you meant: _UnityReplayKit_replayKitSetWidgetPositionAndSize_m2062800082)

“_replayKitSetOverlayVisible”, referenced from:

_UnityReplayKit_set_IsReplayKitNativeUIVisible_m2183892345 in Bulk_Assembly-CSharp_39.o

_UnityReplayKit_replayKitSetOverlayVisible_m2034307203 in Bulk_Assembly-CSharp_39.o

_UnityReplayKit_Start_m2752833857 in Bulk_Assembly-CSharp_39.o

_UnityReplayKit_OnStopRecordingSuccess_m4095633686 in Bulk_Assembly-CSharp_39.o

_UnityReplayKit_OnPreviewRecordingCompleted_m2557988418 in Bulk_Assembly-CSharp_39.o

(maybe you meant: _UnityReplayKit_replayKitSetOverlayVisible_m2034307203)

“_replayKitShowPreview”, referenced from:

_UnityReplayKit_ShowPreview_m802478634 in Bulk_Assembly-CSharp_39.o

_UnityReplayKit_replayKitShowPreview_m4045964947 in Bulk_Assembly-CSharp_39.o

(maybe you meant: _UnityReplayKit_replayKitShowPreview_m4045964947)

“_replayKitSetPreviewPresentationStyle”, referenced from:

_UnityReplayKit_set_PreviewStyle_m1492211237 in Bulk_Assembly-CSharp_39.o

_UnityReplayKit_replayKitSetPreviewPresentationStyle_m1403136810 in Bulk_Assembly-CSharp_39.o

_UnityReplayKit_Awake_m4043301284 in Bulk_Assembly-CSharp_39.o

_UnityReplayKit_ShowPreview_m802478634 in Bulk_Assembly-CSharp_39.o

_UnityReplayKitExampleGameOnGui_OnGUI_m561272155 in Bulk_Assembly-CSharp_39.o

(maybe you meant: _UnityReplayKit_replayKitSetPreviewPresentationStyle_m1403136810)

ld: symbol(s) not found for architecture arm64

clang: error: linker command failed with exit code 1 (use -v to see invocation)

Did you find a solution for this issue