Currently the Unity ReplayKit integration does not allow us to detect when the preview controller has been dismissed or alternatively that a preview controller is currently active. We need this functionality to pause/unpause parts of the app while the preview controller is active.
Xamarin and the Prime31 plugin supports this in their implementations, I assume simply through a callback from their implementation of previewControllerDidFinish, but it would be better if we could get this same functionality through the Unity integration rather than have to switch to a plugin to get this.
Can this functionality be added to the Unity integration?
Alternatively, is there another way we can simply detect whether the preview controller is active?