I want to be able to throw characters around and have them land like in the game:12lsi0
Which means:
- They rotate a lot when thrown in the air
- They always land on their feet
- They have a lot of friction with the ground, but they still bounce a little
What I have right now is when a character is landing after a throw, I start tweening their rotation on the rigidbody, but it doesn’t work perfectly, as when they don’t land on their feet (which happens most of the time), the tweening causes them to collide with the ground and move in random.