Replicate Unity's editor outline in shader graph

I cannot find any instructions or assets for a decent outline effect in URP so I though Id ask here as a last resort. Does anyone know of any resources that can show me how to make a (good) outline effect in shader graph? Or an asset that does it.

All examples I can find online are very simple, ugly, rim-effects modified to kind of look like an outline.

If I remember correctly the Unity editor outline shader is a multipass post process, which shadergraph does not support

https://alexanderameye.github.io/outlineshader.html

I wrote this, maybe it will help you. I hope you didn’t already see this and categorized it as a ‘simple, ugly, rim-effect’ haha

3 Likes