I’ve got a game that has a lot of different kinds of vehicles, and one thing I’m wanting to do is to replicate the things that make different cars, trucks and bikes handle differently from each other in real life. This game is aimed towards my car club, so these are guys who understand the differences in handling between cars with independent suspension, and those with live axles.
What I’m looking for are suggestions on how to create a live axle setup on either end of the vehicle, rather than independent suspension. This makes a difference in real life in the handling of the car, and I am sure it will make a difference in the game with high speed handling, drag racing, and four wheel drive usage.
I’m thinking maybe zero suspension on the wheel colliders, and adding spring joints between an axle component and the vehicle chassis. Should I use an IK bone for this axle, or an axle mesh with a rigidbody component?
In a similar vein, I’m also wanting to create realistic meshed swingarm action for the motorcycles and for the CV shafts on the car axles that DO use independent suspension. Would this require hinge joints on each end of a CV shaft, for instance, or where the swingarm pivots for a motorcycle? This answer would be helpful in creating front forks for bikes that steer with the wheel.
Another similar question concerns the telescoping action of visible shock absorbers and bike forks. IK bones for this?
I’ve got T-buckets, hot rods, muscle cars, sports cars, dirt bikes, Harleys, mountain bikes, Baja Bugs and Trophy Trucks that are running really well now, but having the wheels hanging out in midair by themselves just doesn’t look very nice. I need to have working forks/swingarms on the bikes, and working axles on the cars.
And in real life, some four wheel drive trucks have live axles in front, and others have independent front suspension. It makes a difference in their offroad ability. Live axles work best when climbing at speed in the really rough stuff, and independent works best for slow crawling over boulder piles.
In the same way, some sports cars use independent rear suspension, but most muscle cars use live axles. Baja Bugs etc. use independent rears.
The answers to these problems would also work for the walking beam suspension found on the rear of Semi trucks and buses. And for four-link setups for drag racing and monster trucks.
I am going to be starting work on the big rigs, buses, drag racers and monster trucks next, and that’s what made me really start thinking about this, and also my testers were upset about driving a '69 Javelin with IRS instead of a live axle setup(doesn’t drift the same), or offroading in a CJ5 with four wheel independent. These guys own many of the vehicles that are depicted in the game, so they will know the difference.
Any ideas on how to go about this? I’m not sure this is the right place to post this, but not sure where else it would go.