Hello friends 
I built my own foliage system, which of course supports LODS. However, I’m not sure how to do fading/dissolving. Obviously I have to draw both LOD meshes, but how do I made the fade effect?
I figured a shader would do it, but… how does Unity do it? LOD Groups don’t force a specific shader, right?
Thanks!
Josh
Look at dithercrossfade;
Look at LOD_FADE_PERCENTAGE or LOD_FADE_CROSSFADE;
I don’t know, I gave up trying to battle Unity’s LOD thing and generated a shader with amplify. Now I’m on HDRP I’ll probably do the same with that.
I suspect Unity’s LOD thing is just not too friendly for flexibility.
Oooh so it is a shader effect! Awesome!! I can totally do this then. Really the only issue for me going forward will be figuring out which trees to “double up” on, since my trees render in subchunks (One lod per subchunk). But I’ll figure it out eventually! 