Well, I was trying to report a problem but when i click “Help>Report a Problem” nothing happens. Is this a problem that needs reporting? 8) Or is it just on my iMac?
Anyway what I actually wanted to report was that MeshColliders.sharedMesh cannot be updated on unity iphone 1.5
Code that works on Unity 2.5 2.6 does not update a meshCollider in Unity iphone 1.5
It works on my Mac, so maybe it is just yours. Doesn’t really matter, though, since you can just run the bug reporter manually; that’s all “Report a Problem” does. Reporting problems on the forum won’t get anywhere.
Are you sure that’s not just a typecasting problem? (Assuming you’re using Javascript.)
That’s so strange. It’s not SL is it? I tried reinstalling 1.5 but still not report a bug. I also redownloaded it and still no report in the unity iphone folder. Are the unity desktop and unity iphone report bug exactly the same? If they are then no problem really.
In regards to my actual problem, I don’t think it’s a typecast issue. I hope it is. In this thread I posted a package of what is going on.
It’s just the Procedural Examples → Sculpt Vertices project with all the typecast issues resolved, well as far as I know.
I assuem this is the problem area:
function ApplyMeshCollider () {
if (unappliedMesh unappliedMesh.GetComponent(MeshCollider)) {
unappliedMesh.GetComponent(MeshCollider).mesh = unappliedMesh.mesh;
}
unappliedMesh = null;
}
I have also tried removing the Collider and re-adding it to the mesh, also results in the collider remaining the same initial shape. Can someone try it out and see what they find?