Reposition target and camera runtime - how to avoid the "popping"?

Hello) @Gregoryl , i have a similar project with a similar problem: airplane simulator in very big world. I must teleport this airplane every 1km to the center of coordinates together with other objects in the scene. Every time I give all transforms in scene a Vector3 offset… (including a CMbrain and vcam, but it does not work)
What do I need to do to make the camera teleport without jerking? (i use Unity 2017.1.2p4)