Hi all,
I came across MagicaVoxel last week and started experimenting. But I cannot reproduce the glass material / shader in Unity3D like on this screenshot from MagicaVoxel sample.
How can we achieve this glass effect in Unity3D? (Ignore the black edges)
Cheers,
Oppa / Alex

The question was how to reproduce the glass effect. This response shows how to import only the mesh and colors.
– okaybenji