I finished the tank tutorial from the site and wanted to build of it to make my own similar game. How would I go about changing the manager script to crate my prefab instead of the tank one?
attempt 1: Determine how the manager gets a reference to the current prefab. It’s probably a dragged-in reference if I had to guess. Replace that prefab with your own. Done.
attempt 2: If the object isn’t actually instantiated at runtime, it probably already lives in the scene: therefore, change it out, save the scene, Done.
Let us know how it goes!
I eventualy figured out the issue. I had been looking every in the script to find where it was declared however they have it declared in Unity on the object itself.
Thanks for the help