I tried to hide long load time with timeline but timeline introduces hiccups so now I’m thinking of initiating scene load async as the player gets near a level button.
For that I need to interrupt an ongoing loading if the player moves closer to another level button.
AsynOperation makes no reference to this particular scenario and since it 's a black box i was wondering if there was any limitation to be known.
It doesn’t look like this is possible: Cancel Async Load [SOLVED]
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Thanks. Edited into a request.