Request error (error): UnityEditor.AsyncHTTPClient:Done(State, Int32)

This keeps spamming in my console daily, every few seconds - driving me wild: What’s up with this?

Request error (error):
UnityEditor.AsyncHTTPClient:smile:one(State, Int32)

If I reset Unity, it goes away for a while. Eventually, it returns. There’s no stracktrace at all beyond this. Double clicking does nothing. Why would you even have a vague error with no stacktrace? That’s just… bad coding. I’d fire that dev, if you RL stacktrace back to the guy that lazy-coded this error spamming my console.

Unity 2020.1.16

I get this a lot too. No stack trace or any info about what’s causing it.

It’s driving me nuts.

Unity 2019.4.21f1.

1 Like

Seems to be a license checker. Like usual, Unity QA is non-existent. No surprise here to see unfixed bugs.