Request for a exhaustive multiplayer tutorial [HELP request]

I was trying to follow this tutorial because it seems to be the only one in the whole intrnet that starts from zero and goes all the way to the end, which is how to make the HUD disappear and how to build a user menu that manages the network in place of HUD.

Unfortunately, I realized that it is such an old tutorial that I was surprised not to see Lara Croft! :rage::rage::rage::rage::rage:

I managed to get by on part 1 and part 2. Neither the author nor the site expressed a willingness to help me.
Asking the AI has proven catastrophic by not verifying sources.

What I am asking is if anyone can rewrite the third part of this tutorial with a modern network component and with prospect of still existing in the future.
Starting from zero and assuming that the reader has never made a multiplayer game … which in my case corresponds precisely to the truth!

I know there are various methods for multiplayer:

  • Network Manager (no longer exists)
  • Mirror
  • Netcode for GameObjects (under development, and it is supposed to replace Mirror)
  • Netcode for Entities (That should replace NGO… which is not even complete yet)

Have I forgotten something?
:eyes::hushed::face_with_spiral_eyes::rage:
Question:
Can someone correct the tutorial?
Which method should I use?

Neither Netcode variant will replace the other. They serve different purposes / frameworks (game objects vs entities). Nor will they replace Mirror which is a 3rd party networking framework that has been around for some time. Fish-Net is another popular choice.

NGO has three featured tutorial series in their manual:

Fishnet bunch of other tutorials from various sources. You can also join the Discord or post here for help.

Check the playlist

Pretty easy to follow along and he has a silky voice.