Hello
I was wondering if anyone has ever thought about having multiple addressable names for a single asset
for instance I have different ids that will call a single prefab - if i have multiple addressable names i can map those ids to that prefab at runtime.
. thanks!
Daniel
I can send this post over for you at the very least!
+1
That would be great. Sticking to a single ID is not something that should be forced. For example, there could be full and short IDs.
When it’s clear that a developer can manage the dictionaries themselves, making Addressables directly support that could be of a great benefit. And, of course, allowing the user to specify what scripts should be used for generating the Addressables names from the actual asset files, their names and other data.
As a workaround, you can implement your own dictionary<string, string> to remap your IDs to the address.
ya @ProtoTerminator that would work - i ended up doing it differently for what i needed anyways - i added a seperate attribute that held the string for that prefab and call that string instead of using the name of the object - little bit more work cause i had to change the different items in my backendserver and update the various scripts but now that it is done should be easy to maintain
thanks!