I am using a DAZ model that has a jaw bone. The default state for this bone seems to be wrong, even with Unity 5.1.0f2
I would like to ask for a fix. The jaw bone should be in such a state that the mouth is closed.
I think the default state for a mouth should be “closed” in order to avoid mechanim overhead since most models will have their mouth closed in their default state.
I totally agree that a bone should be in a loose state, but the jaw bone should be an exception to this rule to avoid unncessary mechanim overhard.
I do not want to have to add a mask just to have the mouth closed.
Thank you.