Request for game object land physics Layer Override public access

Since official wants to change game object land physics component as default authoring, I would like official to make Layer Override able to access at Monobehavior so I can serialize it to do my custom authoring that like PhysicsCategoryTag that can pick BelongsTo and CollidesWith from inspector without required to add the entire game object land physics component. I have use case that just want to bake CollsionFilter into component without physics collider. I requested this feature since May and will official release this feature very soon at near editor release together with dots 1.1 release?

Would it be accurate to summarize this into two parts?

  1. A request for more complete parity when baking built-in colliders (ex: with Box Collider and Layer Overrides)
  2. A request to have the Collision Filter data stored outside of the collider blob
    Iā€™m not sure the status of the feature request you made, but both of these items are known obstacles.
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