Since official wants to change game object land physics component as default authoring, I would like official to make Layer Override able to access at Monobehavior so I can serialize it to do my custom authoring that like PhysicsCategoryTag that can pick BelongsTo and CollidesWith from inspector without required to add the entire game object land physics component. I have use case that just want to bake CollsionFilter into component without physics collider. I requested this feature since May and will official release this feature very soon at near editor release together with dots 1.1 release?