request for more information (space shooter game)

Hello again, Unity Community!

In my previous post I asked about the viability of using Unity to publish a 2D, multiplayer game. This post will focus on a 3D variant of the first game. I decided to break the posts up for several reasons. One, I hate reading long posts. And two, I tend to take a reductionist approach when I try to solve problems.

What I am curious about is Unity’s ability to support a multiplayer, 3D (actually 6D), space flier/shooter game. I’m attempting a massive arena where players can fly around in all three dimensions but also have rotation of the ship along all three axes (6D).

  • Can Unity support this?

  • Has anyone attempted this before with Unity?

  • How many simultaneous players can I get into an arena?

  • Can this be published in the browser plug-in?

  • Will the plug-in support multiplayer gameplay?

So, that’s it in a nutshell.

Any and all feedback would be greatly appreciated.

Many thanks,
eric

-Unity can easily handle lots of transforms (position, rotation, scale) on all axis, so no worries there.

-I don’t know specifically of any previous attempts at this, but the people here have done lots of things. :stuck_out_tongue:

-While I’m not sure what the max players for online multiplayer is, the example code in the documentation has a 32 player game going (well, between 32 and 34, my memory fails me).

-The Web Player will play everything that the standalone will.

Correct me on any of that if I’m wrong Unity vets. :wink:

Moldorma pretty much answered your questions. I edited the topic to be more descriptive (originally your both threads used the same titles… which is confusing).