Hello again, Unity Community!
In my previous post I asked about the viability of using Unity to publish a 2D, multiplayer game. This post will focus on a 3D variant of the first game. I decided to break the posts up for several reasons. One, I hate reading long posts. And two, I tend to take a reductionist approach when I try to solve problems.
What I am curious about is Unity’s ability to support a multiplayer, 3D (actually 6D), space flier/shooter game. I’m attempting a massive arena where players can fly around in all three dimensions but also have rotation of the ship along all three axes (6D).
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Can Unity support this?
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Has anyone attempted this before with Unity?
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How many simultaneous players can I get into an arena?
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Can this be published in the browser plug-in?
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Will the plug-in support multiplayer gameplay?
So, that’s it in a nutshell.
Any and all feedback would be greatly appreciated.
Many thanks,
eric