@daniel-holz I would like official upgrade all the systems to fully 100% ISystem at next release to get maximum performance. Currently there’s still a couple of systems still using SystemBase.
Hi! Is there a specific subset of systems from which you expect a maximum performance benefit due to this upgrade?
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All the systems under Unity.Physics.GraphicsIntegration namespace (i.e. BufferInterpolatedRigidBodiesMotion, CopyPhysicsVelocityToSmoothing, RecordMostRecentFixedTime, SmoothRigidBodiesGraphicalMotion) should upgrade all of the them to ISystem
@optimise : Good news! I can confirm that this change is already in progress and will be available in a future release.
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Awesome but I guess is not at 1.0 release i.e. post 1.0 release?
This is correct.
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