[Request] Manage and Download Build Targets

It would be great if we could manage and download build targets dynamically through the Hub, since it already manages multiple versions of Unity Editor instances. Not sure if that’s something already on the plans.

Hi,

Good news! This has been in the Hub for a while now. Simply choose which platform you wish to install with your favourite version of Unity and start the download! If you wish to add new build platforms to an existing install, click on the dropdown menu on the right of the target editor in the “Installs” tab and select “Add Component”.

Please note that this is not available for “Located” Editors and some proprietary platforms (Nintendo, Playstation, Xbox…) may be missing due to legal requirements on the user’s part.

I hope this answers your question and please don’t hesitate to ask more details about this feature.

Best

Hi there,

I’m on Hub 0.16.0 and I don’t get the Add Component option when clicking on the dropdown you mentioned. I have the 2017.3.1f1 set as preferred, downloaded by the Hub as an official release, still it doesn’t give me this option:

Hi Joao,

From the screencaps you shared it looks like that editor was added manually (from an external install). This could be caused by a few different factors about your install/environment. Could you send me your Hub logs through direct message? They can be found at the path below.

%UserProfile%\AppData\Roaming\UnityHub\logs

Right now, the only easy fix I can think of would be to remove/backup the Unity folder containing 2017.3.1f1 and reinstalling through the Hub. If you choose to do so please upload the logs beforehand.

I’m sorry you are experiencing this and hope we can resolve the issue.

Best,

Thank you for the logs! So based on the information I gathered there seems to have been an issue with the Editors you installed on your D: drive. They can’t be recognized by the Hub for some reason. That said, I see you have many located editors too. Did you try to manually locate the editors you installed at some point? If so, I suggest removing the editors from the list and trying to reinstall them again (like suggested above).

Again, I’m sorry for the inconvenience but the installs seem to have been corrupted. You should see the platforms/components list when downloading Unity again from the Hub.

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Just downloaded the fresh released 2018.1.0f2 and it works! I have also installed on the D drive. I first installed Unity 2017.3 by the hub and then located the other ones, that might have caused the issue.

Thanks for the help!

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