Hi.
Working with pixel-art games at low resolutions, I have to do a lot of checking for alignment to solve artifacts in different areas (particle systems, sprites, tilemaps, etc).
While there’s a lot of different ways of dealing with each of these types of objects, I wish the grid would be useful. Right now it sits at multiples of 10, always, forever.
I’ve done 16PPU and 8PPU, and while I can use snap settings to get everything in the right place, the grid tells me nothing and it might as well not be there since it can be misleadingly different from snap settings.
HOWEVER Snap settings are very useful, they’re even split per axis! here’s what’s missing:
- Sync the visible grid to the snap settings! currently the visible grid shows what would be snapping to 1,1,1
- Add settings for scaling: how many grid squares inside a larger grid square? currently hardcoded to 10. Would need a setting per axis, as the snapping options have today.
- Let the snapping scale as the visible grid does. Currently I can zoom way in and snap across the screen in a single step, which is not very useful. Maybe this could be optional, as I guess sometimes you really don’t want that.
- Make these settings per project instead of global! I need different grids and snapping for different projects.
With these improvements we’d get an amazing grid and it could help us gauge distances in terms of our game worlds, even outside of pixel art.