request: runtime read access to player options.

I’d like to display player options onscreen during development
how do I do that?

What are player options?

all these

Most of those are only writeable via editor APIs, so it’s not possible.

Can’t you just open that player options window in the editor? Is it possible to dock that window?

ok, I changed the thread name to a request.
reason: for testing best settings. incremental GC overhead, graphics jobs pros/cons, hardware specific like NVN queue size etc…)

I think some can be changed at startup by editing the boot.config file, but not sure where to find a comprehensive list of parameters.

I’m not interested in changing them, just displaying them in the build. I found that many parameters have small influence on framerate and the easiest way to keep track is to build 10x variations and track what’s what on the console screen.

Yeah, no idea there. It’s possible many of those only exist in the C++ side in builds. The only workaround I can think of is to use a build preprocessor to write them into a file/asset you can access at run time.