[REQUEST] Visual shader scripting for build-in render pipeline

Unity has a c# visual scripting solution(useless for me, since I prefer writing code), but it has also a visual shader scripting editor(Shader graph), and VFX graph for gpu particles(these are 2 AMAZING tools for unity, very helpful, for the visual aspect of the game). However, these are available for the Scriptable Render Pipelines. It would be very useful a visual shader scripting solution for the Built-In render pipeline, because writing shaders is a very confusing task and there are few tutorials of web about this, while on YT we can find a ton of shader graph tutorials. It shouldn’t be like shader graph, but a node based editor for shaders. I know that probable it will have fewer features than shader graph because URP and HDRP are more advanced, but I think a lot of nodes from the shader graph can be part of this tool. Plus, there are many node shaders editors on asset store, which are great tools, but with some issues like the fact that they are paid and aren’t supported by unity itself.

I know that there should be more users to request this for the unity team to consider it, but I think there are more persons requesting this!

The Built-in RP is considered legacy since 2018, won’t get any new features and will become deprecated at some point in the far future (see [this post]( Feedback Wanted: Scriptable Render Pipelines page-5#post-3369161)).

You may want to take a look at Amplify Shader Editor. It’s a bit like Shader Graph, but supports the legacy rendering pipeline.