# \[REQUEST\] Visual shader scripting for build-in render pipeline

**URL:** https://discussions.unity.com/t/request-visual-shader-scripting-for-build-in-render-pipeline/808537
**Category:** Render Pipelines
**Tags:** Unity-Documentation
**Created:** [September 13, 2020, 4:46pm UTC](https://discussions.unity.com/t/request-visual-shader-scripting-for-build-in-render-pipeline/808537 "2020-09-13T16:46:28Z")
**Posts on this page:** 1
**Showing post:** 2

<div class="post-metadata">

### Author: ![Mauri](https://dub1.discourse-cdn.com/unity/user_avatar/discussions.unity.com/mauri/32/195647_2.png) [@Mauri](https://discussions.unity.com/u/Mauri)
#### Post date: [September 13, 2020, 5:35pm UTC](https://discussions.unity.com/t/request-visual-shader-scripting-for-build-in-render-pipeline/808537/2 "2020-09-13T17:35:56Z")

</div>

The Built-in RP is considered legacy since 2018, won’t get any new features and will become deprecated at some point in the far future _(see [this post]( [Feedback Wanted: Scriptable Render Pipelines](https://discussions.unity.com/t/664083) page-5#post-3369161))_.

You may want to take a look at [Amplify Shader Editor](https://assetstore.unity.com/packages/tools/visual-scripting/amplify-shader-editor-68570?aid=1100l3q6K&pubref=969300_ase). It’s a bit like Shader Graph, but supports the legacy rendering pipeline.

---

_[View the full topic](https://discussions.unity.com/t/request-visual-shader-scripting-for-build-in-render-pipeline/808537)._
