Awesome Tiki and yea I too rather enjoy the ‘unexplored territory’ portions of my development when you end up learning something brand new (and many times helping you improve on stuff you thought you knew) ![]()
Good stuff man
-Steven
Awesome Tiki and yea I too rather enjoy the ‘unexplored territory’ portions of my development when you end up learning something brand new (and many times helping you improve on stuff you thought you knew) ![]()
Good stuff man
-Steven
Yeah, I learned a few things about asset control I hadn’t spent much time in, specifically the hardcoded messages, and how to manipulate them. I.E. SetDirty. I saw the window control as being essential to this plugin, so I really wanted to achieve it if possible. Looks like this isn’t as common as I thought it was though… maybe that plays in its favor as well? I have to say the ability to copy one file to save all your data is a huge perk of the result.
Just added a save button real quick, even though it saves on window close as well.
Don’t know if it’s infringing on WIP rules… I don’t think it is, seems like a good place to locate this idea at this point. Either way, it’s up, and I’ve set up a basic grid view of the width/height. That’s the last checkbox I had before doing the inventory behavior, so I’m diving into the runtime GUI now.