(Not sure if I should post this here or in the physics forum)
While working on some project today, I noticed there was no GC-less version of Rigidbody.SweepTestAll(). Would it be possible to add a Rigidbody.SweepTestNonAlloc() that works just like Physics.RaycastNonAlloc, by passing it a pre-initialized array of RaycastHits?
Feedback page here: https://feedback.unity3d.com/suggestions/rigidbody-dot-sweeptestnonalloc