Requesting a bit of help with my camera type :)

Hiya all :slight_smile: I just want to ask if theres a simple way to do this before I go and do it the most complicated and backwards way imaginable as I usually seem to do xD

I have done both the basic island tutorial with the fps controls, and the 3d platform tutorial with Lurtz Escape’s. What i want to implement into my game is sort of a hybrid of the 2 camera/controls and I’m not sure on the best way to set this up in unity.

It will be played 3rd person, the character will be controlled with standard WASD controls, tho it will use strafe instead of turn as i want to have a cross-hair set up mid screen with that controlled by the mouse also rotating the camera around the character on movement, sort of 3rd person shooter style.

I have probably explained that really backwards and complicatedly too xD the way I want it to be is sort of a say Crash Bandicoot/Zelda OOT/Gears of War mix, a platform game that implements crazy weapons and tools to kill lots of enemies and solve puzzles.

Any help will be appreciated thank you, also my apologies if I have posted this in the wrong section :slight_smile:

i’ve done kindof that camera control.

i simply solved it by putting a mouse look script on the character object(0 in y axis), and a Mouse Orbit on the camera(Target on Character), and then adding my own damping and effects on top of that.

you will have to make a sensitivity control that works over both scripts, because X-axis Sensitivity 5 in Mouselook, is 250 xSpeed on the Mouse Orbit. that will make the orbiting camera rotate as fast as the GameObject…

i.e MouseLookSensitivity / 2 * 100 = OrbitSpeed … or something.

anyway this was my simple approach. you could always script it yourself.

thank you very much for your reply :slight_smile: will have to give this a try next time I’m home :smile: