Hi all,
I’m working on implementing a rendering feature that have some culling compute shaders pipeline that could be improved with the use of compute shader indirect dispatch (Unity - Scripting API: ComputeShader.DispatchIndirect).
But the current CommandBuffer API (Unity - Scripting API: CommandBuffer) doesn’t really have support for that (even though it has draw indirect exposed).
I wonder if its possible for Unity team to expose the ComputeShader.DispatchIndirect to the CommandBuffer?