Requesting CommandBuffer.DispatchIndirect API

Hi all,

I’m working on implementing a rendering feature that have some culling compute shaders pipeline that could be improved with the use of compute shader indirect dispatch (Unity - Scripting API: ComputeShader.DispatchIndirect).

But the current CommandBuffer API (Unity - Scripting API: CommandBuffer) doesn’t really have support for that (even though it has draw indirect exposed).

I wonder if its possible for Unity team to expose the ComputeShader.DispatchIndirect to the CommandBuffer?

Never mind, found that the CommandBuffer version has an overload function for the indirect dispatch

The CommandBuffer API does need an update though